Searched refs:textureSize (Results 1 – 1 of 1) sorted by relevance
65 const vec2 textureSize = atlasSizeInvSize.xy; in CalcPcfShadow() local72 const vec2 uv = (shadowCoord.xy * textureSize) + offset; in CalcPcfShadow()137 const vec2 textureSize = vec2(textureSize(shadow, 0).xy); in CalcPcfShadowMed() local138 const vec2 texelSize = 1.0 / textureSize; in CalcPcfShadowMed()144 const vec2 uv = (shadowCoord.xy * textureSize) + offset; in CalcPcfShadowMed()