Searched refs:threeFingerScenesList_ (Results 1 – 2 of 2) sorted by relevance
289 return !threeFingerScenesList_.empty(); in IsPCThreeFingerScenesListScene()685 std::list<std::pair<SystemAnimatedScenes, time_t>> threeFingerScenesList_; variable
2230 while (!threeFingerScenesList_.empty()) { in CheckSystemSceneStatus()2231 …if (curTime - static_cast<uint64_t>(threeFingerScenesList_.front().second) > MAX_SYSTEM_SCENE_STAT… in CheckSystemSceneStatus()2232 threeFingerScenesList_.pop_front(); in CheckSystemSceneStatus()2342 …ce->SetOcclusionInSpecificScenes(deviceType_ == DeviceType::PC && !threeFingerScenesList_.empty()); in CalcOcclusionImplementation()3676 systemAnimatedScenes_, threeFingerScenesList_.size(), systemAnimatedScenesList_.size()); in SetSystemAnimatedScenes()3689 if (!threeFingerScenesList_.empty()) { in SetSystemAnimatedScenes()3690 threeFingerScenesList_.pop_front(); in SetSystemAnimatedScenes()3703 threeFingerScenesList_.push_back(std::make_pair(systemAnimatedScenes, curTime)); in SetSystemAnimatedScenes()