Searched refs:timeLineHandle (Results 1 – 1 of 1) sorted by relevance
1173 auto timeLineHandle = animationInputManager_->Write(timeStamps); in SetKeyFrameData() local1174 if (timeLineHandle) { in SetKeyFrameData()1175 auto& data = timeLineHandle->timestamps; in SetKeyFrameData()1251 auto timeLineHandle = animationInputManager_->Read(timeStamps); in GetTrackDuration() local1252 if (timeLineHandle) { in GetTrackDuration()1253 auto& stamps = timeLineHandle->timestamps; in GetTrackDuration()