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Searched refs:tmpBlur (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/
H A Drs_foreground_effect_filter.cpp175 std::shared_ptr<Drawing::Image> tmpBlur(blurBuilder->MakeImage( in ApplyForegroundEffect() local
180 blurBuilder->SetChild("imageInput", Drawing::ShaderEffect::CreateImageShader(*tmpBlur, in ApplyForegroundEffect()
184tmpBlur = blurBuilder->MakeImage(canvas.GetGPUContext().get(), nullptr, scaledInfoGeo, false); in ApplyForegroundEffect()
194 …const auto blurShader = Drawing::ShaderEffect::CreateImageShader(*tmpBlur, Drawing::TileMode::DECA… in ApplyForegroundEffect()
H A Drs_kawase_blur.cpp325 std::shared_ptr<Drawing::Image> tmpBlur(blurBuilder.MakeImage( in ExecutePingPongBlur() local
330 …blurBuilder.SetChild("imageInput", Drawing::ShaderEffect::CreateImageShader(*tmpBlur, Drawing::Til… in ExecutePingPongBlur()
345 tmpBlur = blurBuilder.MakeImage(canvas.GetGPUContext().get(), nullptr, scaledInfo, false); in ExecutePingPongBlur()
347 return tmpBlur; in ExecutePingPongBlur()
H A Drs_motion_blur_filter.cpp108 std::shared_ptr<Drawing::Image> tmpBlur(builder->MakeImage( in DrawMotionBlur() local
114 auto shader = Drawing::ShaderEffect::CreateImageShader(*tmpBlur, Drawing::TileMode::CLAMP, in DrawMotionBlur()
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/graphics_effect/src/
H A Dge_kawase_blur_shader_filter.cpp203 auto tmpBlur(blurBuilder.MakeImage(canvas.GetGPUContext().get(), nullptr, scaledInfo, false)); in ProcessImage() local
205 if (!tmpBlur) { in ProcessImage()
212 … *tmpBlur, Drawing::TileMode::CLAMP, Drawing::TileMode::CLAMP, linear, Drawing::Matrix()); in ProcessImage()
219 tmpBlur = blurBuilder.MakeImage(canvas.GetGPUContext().get(), nullptr, scaledInfo, false); in ProcessImage()
222 auto output = ScaleAndAddRandomColor(canvas, input, tmpBlur, src, dst, width, height); in ProcessImage()
H A Dge_mesa_blur_shader_filter.cpp254 std::shared_ptr<Drawing::Image> tmpBlur(builder.MakeImage( in ApplyGreyAdjustmentFilter() local
256 return GetShaderEffect(tmpBlur, linear, Drawing::Matrix()); in ApplyGreyAdjustmentFilter()
437 std::shared_ptr<Drawing::Image> tmpBlur = DownSampling(canvas, input, src, scaledInfo, in ProcessImage() local
439 if (!tmpBlur) { in ProcessImage()
451 blurBuilder.SetChild("imageInput", Drawing::ShaderEffect::CreateImageShader(*tmpBlur, in ProcessImage()
454 tmpBlur = blurBuilder.MakeImage(canvas.GetGPUContext().get(), nullptr, scaledInfo, false); in ProcessImage()
457 auto output = ScaleAndAddRandomColor(canvas, input, tmpBlur, src, dst, width, height); in ProcessImage()
H A Dge_linear_gradient_blur_shader_filter.cpp421 std::shared_ptr<Drawing::Image> tmpBlur( in BuildMeanLinearGradientBlur() local
427 *tmpBlur, Drawing::TileMode::CLAMP, Drawing::TileMode::CLAMP, linear, m); in BuildMeanLinearGradientBlur()