Searched refs:totalDistance (Results 1 – 1 of 1) sorted by relevance
555 float totalDistance = 0.0f; in CalculateTruthFingers() local559 totalDistance += each_point_move; in CalculateTruthFingers()561 totalDistance -= each_point_move; in CalculateTruthFingers()568 …return GreatNotEqual(totalDistance, judgeDistance) && static_cast<int32_t>(touchPointsDistance_.si… in CalculateTruthFingers()