Searched refs:totalFlexWeight_ (Results 1 – 4 of 4) sorted by relevance
299 auto spacePerWeight = maxMainSize / totalFlexWeight_; in PerformLayoutInWeightMode()328 totalFlexWeight_ -= magicWeightMaps_[(*magicNodes_.begin()).first]; in PerformLayoutInWeightMode()329 spacePerWeight = maxMainSize / totalFlexWeight_; in PerformLayoutInWeightMode()909 totalFlexWeight_ = 0.0; in InitFlexProperties()946 totalFlexWeight_ += child->GetFlexWeight(); in TravelChildrenFlexProps()949 …LessOrEqual(totalFlexWeight_, 0.0) ? FlexLayoutMode::FLEX_ITEM_MODE : FlexLayoutMode::FLEX_WEIGHT_… in TravelChildrenFlexProps()1146 totalFlexWeight_ = 0.0; in ClearRenderObject()
247 double totalFlexWeight_ = 0.0; variable
107 float totalFlexWeight_ = 0.0f; variable
249 totalFlexWeight_ = 0.0f; in TravelChildrenFlexProps()299 totalFlexWeight_ += GreatNotEqual(childLayoutWeight, 0.0f) ? childLayoutWeight : 0.0f; in TravelChildrenFlexProps()327 if (GreatNotEqual(totalFlexWeight_, 0.0f)) { in MeasureAndCleanMagicNodes()328 auto newTotalFlexWeight = totalFlexWeight_; in MeasureAndCleanMagicNodes()658 if (LessOrEqual(totalFlexWeight_, 0.0f) && in SecondaryMeasureByProperty()