Searched refs:totalSample_ (Results 1 – 2 of 2) sorted by relevance
282 if (totalSample_ <= nextSegSample_) { in ContinueToneplay()356 …if (toneInfo_->segments[currSegment_].duration == 0 || totalSample_ > maxSample_ || toneState_ == … in CheckToneStopped()376 totalSample_ += reqSamples; in AudioToneSequenceGen()408 totalSample_ = 0; in InitToneWaveInfo()
84 uint32_t totalSample_ = 0; // Total no. of tone samples played variable