Searched refs:trackState (Results 1 – 2 of 2) sorted by relevance
141 const auto trackState = GetState().UpdateIndex(progress); in Evaluate() local143 GetState().GetCurrentTrackEnd(), trackState.second, in Evaluate()144 META_ACCESS_PROPERTY(KeyframeCurves)->GetValueAt(trackState.first) }; in Evaluate()146 UpdateCurrentTrack(trackState.first); in Evaluate()
499 auto& trackState = stateHandle->trackStates.back(); in UpdateStateAndTracks() local505 trackState.length = inputData->timestamps.size(); in UpdateStateAndTracks()889 AnimationStateComponent::TrackState& trackState = state.trackStates.back(); in OnAnimationComponentsCreated() local891 … const uint32_t componentId = initialTransformManager_.GetComponentId(trackState.entity); in OnAnimationComponentsCreated()894 … if (auto trackHandle = animationTrackManager_.Read(trackState.entity); trackHandle) { in OnAnimationComponentsCreated()895 InitializeInitialDataComponent(trackState.entity, *trackHandle); in OnAnimationComponentsCreated()965 for (const auto& trackState : state.trackStates) { in UpdateAnimation() local966 if (!EntityUtil::IsValid(trackState.entity)) { in UpdateAnimation()969 if (auto row = trackQuery.FindResultRow(trackState.entity); row) { in UpdateAnimation()1013 for (const auto& trackState : state.trackStates) { in UpdateAnimation() local[all …]