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Searched refs:transformAnimation_ (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/transform/
H A Drender_transform.h113 transformAnimation_.SetContextAndCallback(context_, [weak = AceType::WeakClaim(this)]() { in OnAttachContext()
140 transformAnimation_.SetEvaluator(evaluator->CreateTransformOperationsEvaluator()); in SetMotionPathEvaluator()
141 transformAnimation_.SetAnimationStopCallback([weak = AceType::WeakClaim(this)]() { in SetMotionPathEvaluator()
144 renderNode->transformAnimation_.SetEvaluator(nullptr); in SetMotionPathEvaluator()
147transformAnimation_.PlayTransformAnimation(option, std::vector<TransformOperation>(), true); in SetMotionPathEvaluator()
187 TransformAnimation transformAnimation_; variable
H A Drender_transform.cpp354 if (transformAnimation_.GetAnimationStatus() != Animator::Status::RUNNING) { in UpdateTransform()
358 transformAnimation_.SetTransformOperations(transformEffectsAppearing_); in UpdateTransform()
360 transformAnimation_.SetAnimationStopCallback(nullptr); in UpdateTransform()
362transformAnimation_.PlayTransformAnimation(transitionOption_, std::vector<TransformOperation>()); in UpdateTransform()
507 auto animationMatrix = transformAnimation_.ComputerBlendedMatrix4(); in UpdateWithEffectMatrix()
552 transformAnimation_.SetAnimationStopCallback([weak = AceType::WeakClaim(this)]() { in OnTransition()
561 transformAnimation_.PlayTransformAnimation(option, transformEffectsDisappearing_); in OnTransition()
569 transformAnimation_.SetTransformOperations(std::vector<TransformOperation>()); in ClearRenderObject()
H A Drosen_render_transform.cpp100 transformAnimation_.SetContextAndCallback(context_, [weak = AceType::WeakClaim(this)]() { in OnAttachContext()