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Searched refs:uPc (Results 1 – 22 of 22) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/
H A Dfullscreen_blur.frag28 …GaussianBlurR(uTex, uSampler, gl_FragCoord.xy, inUv.xy, uPc.factor.xy, uPc.viewportSizeInvSize.zw)…
31 …GaussianBlurRG(uTex, uSampler, gl_FragCoord.xy, inUv.xy, uPc.factor.xy, uPc.viewportSizeInvSize.zw…
34 …GaussianBlurRGB(uTex, uSampler, gl_FragCoord.xy, inUv.xy, uPc.factor.xy, uPc.viewportSizeInvSize.z…
37 …GaussianBlurA(uTex, uSampler, gl_FragCoord.xy, inUv.xy, uPc.factor.xy, uPc.viewportSizeInvSize.zw)…
41 …SoftDownscaleRGB(uTex, uSampler, gl_FragCoord.xy, inUv.xy, uPc.factor.xy, uPc.viewportSizeInvSize.…
45 …DownscaleRGBA(uTex, uSampler, gl_FragCoord.xy, inUv.xy, uPc.factor.xy, uPc.viewportSizeInvSize.zw)…
49 …DownscaleRGBADof(uTex, uSampler, gl_FragCoord.xy, inUv.xy, uPc.factor.xy, uPc.viewportSizeInvSize.…
52 …GaussianBlurRGBA(uTex, uSampler, gl_FragCoord.xy, inUv.xy, uPc.factor.xy, uPc.viewportSizeInvSize.…
56 …DownscaleRGBADof(uTex, uSampler, gl_FragCoord.xy, inUv.xy, uPc.factor.xy, uPc.viewportSizeInvSize.…
H A Dbloom_downscale_threshold.frag33 color = bloomDownscaleWeighted9(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler);
35 color = bloomDownscaleWeighted(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler);
39 if (luma < uPc.factor.x)
42 } else if (luma < uPc.factor.y)
44 …const float divisor = uPc.factor.y - uPc.factor.x; // cannot be zero -> if equal, should go to fir…
46 const float lumaCoeff = (luma - uPc.factor.x) * coeff;
H A Dfullscreen_post_process_tonemap.frag24 PostProcessTonemapStruct uPc;
43 if ((uPc.flags.x & POST_PROCESS_SPECIALIZATION_COLOR_FRINGE_BIT) ==
45 const vec2 uvSize = uPc.texSizeInvTexSize.zw;
47 const vec4 fringeFactor = uPc.colorFringe;
61 …if ((uPc.flags.x & POST_PROCESS_SPECIALIZATION_TONEMAP_BIT) == POST_PROCESS_SPECIALIZATION_TONEMAP…
62 const vec4 tonemapFactor = uPc.tonemap;
76 …if ((uPc.flags.x & POST_PROCESS_SPECIALIZATION_VIGNETTE_BIT) == POST_PROCESS_SPECIALIZATION_VIGNET…
78 const vec4 vignetteFactor = uPc.vignette;
84 if ((uPc.flags.x & POST_PROCESS_SPECIALIZATION_COLOR_CONVERSION_BIT) ==
H A Dfullscreen_copy_layer.frag18 LocalPostProcessPushConstantStruct uPc;
29 const float layer = uPc.factor.x;
H A Dbloom_downscale.frag32 color = bloomDownscale9(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler);
34 color = bloomDownscale(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler);
H A Dfullscreen_downscale.frag28 PushConstantStruct uPc;
33 const vec2 ths = uPc.texSizeInvTexSize.zw * 0.5;
H A Dfullscreen_upscale.frag28 PushConstantStruct uPc;
33 const vec2 ts = uPc.texSizeInvTexSize.zw * 2.0;
H A Dfullscreen_fxaa.frag61 const uint sharpness = uint(uPc.factor.x + 0.5f);
64 const uint quality = uint(uPc.factor.y + 0.5f);
67 const vec2 textureSizeInv = uPc.viewportSizeInvSize.zw;
H A Dfullscreen_motion_blur.frag119 const vec2 texIdx = baseUv * uPc.viewportSizeInvSize.xy;
127 …vec2 baseTileVelocity = GetUnpackTileVelocity(velUv.xy, uPc.viewportSizeInvSize.zw) * velocityCoef…
134 …const vec2 baseVelocity = GetUnpackVelocity(velUv.xy, uPc.viewportSizeInvSize.zw) * velocityCoeffi…
174 … const vec2 sampleVel = GetUnpackVelocity(uv, uPc.viewportSizeInvSize.zw) * velocityCoefficient;
H A Dfullscreen_taa.frag54 const uint quality = uint(uPc.factor.x + 0.5);
79 velUv += offset * (uPc.viewportSizeInvSize.zw);
82 return textureLod(sampler2D(uVelocity, uSampler), velUv, 0).xy * uPc.viewportSizeInvSize.zw;
165 const float taaAlpha = uPc.factor.a;
H A Dfullscreen_copy.frag18 LocalPostProcessPushConstantStruct uPc;
H A Dbloom_upscale.frag30 vec3 color = bloomUpscale(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler);
H A Dbloom_combine.frag35 …vec3 finalColor = min(bloomCombine(baseColor, bloomColor, uPc.factor), CORE_BLOOM_CLAMP_MAX_VALUE);
H A Ddepth_of_field.frag58 …outColor = DepthOfField(inUv, uPc.viewportSizeInvSize.zw, uLocalData.factors[0], uLocalData.factor…
H A Dfullscreen_combined_post_process.frag41 uPc.viewportSizeInvSize.zw, uImgSampler, outColor.rgb, outColor.rgb);
H A Dfullscreen_motion_blur_tile_max.frag54 const vec2 stepSize = uPc.viewportSizeInvSize.zw / 4.0;
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/computeshader/
H A Dbloom_downscale_threshold.comp30 const vec2 uv = (vec2(gl_GlobalInvocationID.xy) + 0.5) * uPc.viewportSizeInvSize.zw;
32 //vec3 color = bloomDownscale(uv, uPc.texSizeInvTexSize.zw, uTex, uSampler);
35 color = bloomDownscaleWeighted9(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler);
37 color = bloomDownscaleWeighted(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler);
41 if (luma < uPc.factor.x)
45 else if (luma < uPc.factor.y)
47 …const float divisor = uPc.factor.y - uPc.factor.x; // cannot be zero -> if equal, should go to fir…
49 const float lumaCoeff = (luma - uPc.factor.x) * coeff;
H A Dbloom_downscale.comp26 const vec2 uv = (vec2(gl_GlobalInvocationID.xy) + 0.5) * uPc.viewportSizeInvSize.zw;
30 color = bloomDownscale9(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler);
32 color = bloomDownscale(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler);
H A Dbloom_combine.comp26 const vec2 uv = (vec2(gl_GlobalInvocationID.xy) + 0.5) * uPc.viewportSizeInvSize.zw;
30 const vec3 bloomColor = bloomUpscale(uv, uPc.viewportSizeInvSize.zw, uTexBloom, uSampler);
32 …vec3 finalColor = min(bloomCombine(baseColor, bloomColor, uPc.factor), CORE_BLOOM_CLAMP_MAX_VALUE);
H A Dbloom_upscale.comp28 const vec2 uv = (vec2(gl_GlobalInvocationID.xy) + 0.5) * uPc.viewportSizeInvSize.zw;
30 vec3 color = bloomUpscale(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler);
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.cpp203 LocalPostProcessPushConstantStruct uPc; in ComputeDownscaleAndThreshold() local
204 uPc.factor = bloomParameters_; in ComputeDownscaleAndThreshold()
239 uPc.factor = bloomParameters_; in ComputeDownscale()
274 uPc.factor = bloomParameters_; in ComputeUpscale()
309 LocalPostProcessPushConstantStruct uPc; in ComputeCombine() local
310 uPc.factor = bloomParameters_; in ComputeCombine()
373 LocalPostProcessPushConstantStruct uPc; in RenderDownscaleAndThreshold() local
374 uPc.factor = bloomParameters_; in RenderDownscaleAndThreshold()
386 uPc.factor = bloomParameters_; in RenderDownscale()
468 uPc.factor = bloomParameters_; in RenderUpscale()
[all …]
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_post_process_layout_common.h36 LocalPostProcessPushConstantStruct uPc; in layout() local