Searched refs:ubo (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_post_process_util.cpp | 527 const RenderHandle ubo = ubos_.postProcess.GetHandle(); in ExecuteCombine() local 532 binder.BindBuffer(binding, ubo, 0); in ExecuteCombine() 586 const RenderHandle ubo = ubos_.postProcess.GetHandle(); in ExecuteFXAA() local 591 binder.BindBuffer(binding, ubo, 0u); in ExecuteFXAA() 592 …binder.BindBuffer(++binding, ubo, sizeof(GlobalPostProcessStruct) + PP_FXAA_IDX * UBO_OFFSET_ALIGN… in ExecuteFXAA() 641 const RenderHandle ubo = ubos_.postProcess.GetHandle(); in ExecuteTAA() local 646 binder.BindBuffer(binding++, ubo, 0u); in ExecuteTAA() 647 …binder.BindBuffer(binding++, ubo, sizeof(GlobalPostProcessStruct) + PP_TAA_IDX * UBO_OFFSET_ALIGNM… in ExecuteTAA() 719 const RenderHandle ubo = ubos_.postProcess.GetHandle(); in ExecuteDofBlur() local 724 binder.BindBuffer(binding, ubo, 0u); in ExecuteDofBlur() [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_motion_blur.cpp | 368 const RenderHandle ubo = blurInfo.globalUbo; in UpdateDescriptorSet0() local 372 binder.BindBuffer(binding++, ubo, 0u); in UpdateDescriptorSet0() 373 … binder.BindBuffer(binding++, ubo, blurInfo.globalUboByteOffset, sizeof(GlobalPostProcessStruct)); in UpdateDescriptorSet0()
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