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Searched refs:ubo (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp527 const RenderHandle ubo = ubos_.postProcess.GetHandle(); in ExecuteCombine() local
532 binder.BindBuffer(binding, ubo, 0); in ExecuteCombine()
586 const RenderHandle ubo = ubos_.postProcess.GetHandle(); in ExecuteFXAA() local
591 binder.BindBuffer(binding, ubo, 0u); in ExecuteFXAA()
592 …binder.BindBuffer(++binding, ubo, sizeof(GlobalPostProcessStruct) + PP_FXAA_IDX * UBO_OFFSET_ALIGN… in ExecuteFXAA()
641 const RenderHandle ubo = ubos_.postProcess.GetHandle(); in ExecuteTAA() local
646 binder.BindBuffer(binding++, ubo, 0u); in ExecuteTAA()
647 …binder.BindBuffer(binding++, ubo, sizeof(GlobalPostProcessStruct) + PP_TAA_IDX * UBO_OFFSET_ALIGNM… in ExecuteTAA()
719 const RenderHandle ubo = ubos_.postProcess.GetHandle(); in ExecuteDofBlur() local
724 binder.BindBuffer(binding, ubo, 0u); in ExecuteDofBlur()
[all …]
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp368 const RenderHandle ubo = blurInfo.globalUbo; in UpdateDescriptorSet0() local
372 binder.BindBuffer(binding++, ubo, 0u); in UpdateDescriptorSet0()
373 … binder.BindBuffer(binding++, ubo, blurInfo.globalUboByteOffset, sizeof(GlobalPostProcessStruct)); in UpdateDescriptorSet0()