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Searched refs:ui_node (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/base/
H A DBUILD.gn29 "ui_node.cpp",
/ohos5.0/foundation/arkui/ace_engine/test/unittest/core/common/ace_engine/
H A DBUILD.gn42 "$ace_root/frameworks/core/components_ng/base/ui_node.cpp",
/ohos5.0/foundation/arkui/ace_engine/test/unittest/core/pattern/plugin/
H A DBUILD.gn49 "$ace_root/frameworks/core/components_ng/base/ui_node.cpp",
/ohos5.0/foundation/arkui/ace_engine/test/unittest/
H A DBUILD.gn147 "$ace_root/frameworks/core/components_ng/base/ui_node.cpp",
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/rich_editor/
H A Drich_editor_pattern.cpp6438 auto ui_node = host->GetChildAtIndex(it.GetSpanIndex()); in OnBackPressed() local
6439 CHECK_NULL_RETURN(ui_node, eraseLength); in OnBackPressed()
6440 auto spanNode = DynamicCast<SpanNode>(ui_node); in OnBackPressed()