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Searched refs:upOffsetY (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/rich_editor/
H A Drich_editor_layout_algorithm.cpp226 float upOffsetY = 0.0f; in GetShadowOffset() local
232 LessNotEqual(shadowOffsetY, upOffsetY)) { in GetShadowOffset()
233 upOffsetY = shadowOffsetY - shadowBlurRadius; in GetShadowOffset()
239 shadowOffset = std::max(shadowOffset, downOffsetY - upOffsetY); in GetShadowOffset()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/
H A Dtext_pattern.cpp3332 float upOffsetY = 0.0f; in ProcessBoundRectByTextShadow() local
3345 …ssOrEqual(shadow.GetOffset().GetY(), 0.0f) && LessNotEqual(shadow.GetOffset().GetY(), upOffsetY)) { in ProcessBoundRectByTextShadow()
3346 upOffsetY = shadow.GetOffset().GetY() - shadowBlurRadius; in ProcessBoundRectByTextShadow()
3355 …leftOffsetX, upOffsetY, rect.Width() + rightOffsetX - leftOffsetX, rect.Height() + downOffsetY - u… in ProcessBoundRectByTextShadow()