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Searched refs:updatedShader (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dmaterial_component_manager.cpp1053 const bool updatedShader = other.cachedShader_.frameIndex != frameIndex; in operator =() local
1057 (pos != manager_->properties_.end()) && !updatedShader) { in operator =()
1078 … if (updatedShader && other.metaData_ && (other.metaData_->properties.size() > basicProperties) && in operator =()
1151 const bool updatedShader = !newShader && (cachedShader_.frameIndex != frameIndex); in UpdateMetadata() local
1152 if (!metaData_ || newShader || updatedShader) { in UpdateMetadata()
1157 if ((newShader || updatedShader) && currentShader) { in UpdateMetadata()
1179 if (updatedShader && metaData_ && (metaData_->properties.size() > basicProperties) && in UpdateMetadata()
1200 if (custom_ && updatedShader) { in UpdateMetadata()