Searched refs:updatedShader (Results 1 – 1 of 1) sorted by relevance
1053 const bool updatedShader = other.cachedShader_.frameIndex != frameIndex; in operator =() local1057 (pos != manager_->properties_.end()) && !updatedShader) { in operator =()1078 … if (updatedShader && other.metaData_ && (other.metaData_->properties.size() > basicProperties) && in operator =()1151 const bool updatedShader = !newShader && (cachedShader_.frameIndex != frameIndex); in UpdateMetadata() local1152 if (!metaData_ || newShader || updatedShader) { in UpdateMetadata()1157 if ((newShader || updatedShader) && currentShader) { in UpdateMetadata()1179 if (updatedShader && metaData_ && (metaData_->properties.size() > basicProperties) && in UpdateMetadata()1200 if (custom_ && updatedShader) { in UpdateMetadata()