Searched refs:useRenderParams (Results 1 – 2 of 2) sorted by relevance
412 const RSSurfaceRenderNode& node, bool forceCPU, uint32_t threadIndex, bool useRenderParams) in CreateBufferDrawParam() argument417 if (useRenderParams && !drawable) { in CreateBufferDrawParam()422 if (useRenderParams && !nodeParams) { in CreateBufferDrawParam()431 params.useBilinearInterpolation = useRenderParams ? in CreateBufferDrawParam()438 …auto boundWidth = useRenderParams ? nodeParams->GetBounds().GetWidth() : property.GetBoundsWidth(); in CreateBufferDrawParam()439 …auto boundHeight = useRenderParams ? nodeParams->GetBounds().GetHeight() : property.GetBoundsHeigh… in CreateBufferDrawParam()442 …const sptr<SurfaceBuffer> buffer = useRenderParams ? surfaceParams->GetBuffer() : surfaceHandler->… in CreateBufferDrawParam()447 …params.acquireFence = useRenderParams ? nodeParams->GetAcquireFence() : surfaceHandler->GetAcquire… in CreateBufferDrawParam()450 …auto consumer = useRenderParams ? surfaceDrawable->GetConsumerOnDraw() : surfaceHandler->GetConsum… in CreateBufferDrawParam()459 auto gravity = useRenderParams ? nodeParams->GetFrameGravity() : property.GetFrameGravity(); in CreateBufferDrawParam()
74 … bool forceCPU, uint32_t threadIndex = UNI_RENDER_THREAD_INDEX, bool useRenderParams = false);