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Searched refs:useViewPort (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/flex/
H A Drender_flex.cpp524 bool useViewPort = useViewPort_ && !viewPort_.IsInfinite() && (allocatedSize_ < mainViewPort); in PerformLayoutInItemMode() local
526 if (!isMainInfinite_ || useViewPort) { in PerformLayoutInItemMode()
562 DetermineSelfSize(mainAxisSize, useViewPort); in PerformLayoutInItemMode()
628 void RenderFlex::DetermineSelfSize(MainAxisSize mainAxisSize, bool useViewPort) in DetermineSelfSize() argument
639 : useViewPort ? GetConstrainedSize(mainViewPort) in DetermineSelfSize()
641 if (useViewPort && !absoluteNodes_.empty()) { in DetermineSelfSize()
H A Drender_flex.h163 void DetermineSelfSize(MainAxisSize mainAxisSize, bool useViewPort);