Searched refs:useViewPort (Results 1 – 2 of 2) sorted by relevance
524 bool useViewPort = useViewPort_ && !viewPort_.IsInfinite() && (allocatedSize_ < mainViewPort); in PerformLayoutInItemMode() local526 if (!isMainInfinite_ || useViewPort) { in PerformLayoutInItemMode()562 DetermineSelfSize(mainAxisSize, useViewPort); in PerformLayoutInItemMode()628 void RenderFlex::DetermineSelfSize(MainAxisSize mainAxisSize, bool useViewPort) in DetermineSelfSize() argument639 : useViewPort ? GetConstrainedSize(mainViewPort) in DetermineSelfSize()641 if (useViewPort && !absoluteNodes_.empty()) { in DetermineSelfSize()
163 void DetermineSelfSize(MainAxisSize mainAxisSize, bool useViewPort);