Searched refs:useViewPort_ (Results 1 – 3 of 3) sorted by relevance
121 return useViewPort_; in GetUseViewPortFlag()126 useViewPort_ = flag; in SetUseViewPortFlag()203 bool useViewPort_ = false; variable
70 useViewPort_ = flex->GetUseViewPortFlag(); in Update()228 } else if (!isCrossInfinite_ || !useViewPort_) { in GetStretchCrossLimit()524 bool useViewPort = useViewPort_ && !viewPort_.IsInfinite() && (allocatedSize_ < mainViewPort); in PerformLayoutInItemMode()1010 if (!isMainInfinite_ || !useViewPort_) { in GetAvailableMainSize()1142 useViewPort_ = false; in ClearRenderObject()
243 bool useViewPort_ = false; variable