Searched refs:userMaterialData (Results 1 – 1 of 1) sorted by relevance
161 …auto userMaterialData = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.userMat.GetHandl… in UpdateMaterialBuffers() local162 if (matFactorData && matTransformData && userMaterialData) { in UpdateMaterialBuffers()165 …const auto* userMaterialDataEnd = userMaterialData + UBO_BIND_OFFSET_ALIGNMENT * objectCounts_.max… in UpdateMaterialBuffers()180 if (!CloneData(userMaterialData, size_t(userMaterialDataEnd - userMaterialData), in UpdateMaterialBuffers()187 userMaterialData = userMaterialData + UBO_BIND_OFFSET_ALIGNMENT; in UpdateMaterialBuffers()