Searched refs:uvec2 (Results 1 – 5 of 5) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/ |
H A D | render_packing_common.h | 22 uvec2 PackVec4Half2x16(const vec4 up) in PackVec4Half2x16() 24 uvec2 packed; in PackVec4Half2x16() 30 vec4 UnpackVec4Half2x16(const uvec2 packed) in UnpackVec4Half2x16()
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H A D | render_compatibility_common.h | 31 using uvec2 = BASE_NS::Math::UVec2; variable
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_shadowing_common.h | 58 …shadow, vec4 inShadowCoord, float NoL, vec4 shadowFactor, vec4 atlasSizeInvSize, uvec2 shadowFlags) in CalcPcfShadow() 130 …shadow, vec4 inShadowCoord, float NoL, vec4 shadowFactor, vec4 atlasSizeInvSize, uvec2 shadowFlags) in CalcPcfShadowMed() 193 …sampler2DShadow shadow, vec4 inShadowCoord, vec4 shadowFactor, vec4 atlasSizeInvSize, uvec2 shadow… in CalcPcfShadowSimpleSample() 224 …hadow, vec4 inShadowCoord, float NoL, vec4 shadowFactors, vec4 atlasSizeInvSize, uvec2 shadowFlags) in CalcVsmShadow() 249 …sampler2D shadow, vec4 inShadowCoord, vec4 shadowFactors, vec4 atlasSizeInvSize, uvec2 shadowFlags) in CalcVsmShadowSimpleSample()
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H A D | 3d_dm_lighting_common.h | 58 uvec2 layers;
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/ |
H A D | inplace_lighting_common.h | 74 bool CheckLightLayerMask(uint currLightIdx, uvec2 layers) { in CheckLightLayerMask() 77 const uvec2 lightLayerMask = uLightData.lights[currLightIdx].indices.wz; in CheckLightLayerMask() 79 return (layers & lightLayerMask) != uvec2(0, 0); in CheckLightLayerMask()
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