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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_shadowing_common.h | 93 const float uw1 = 7.0; in CalcPcfShadow() local 97 const float u1 = (3.0 + fracS) / uw1; in CalcPcfShadow() 111 …sum += uw1 * vw0 * GetPcfSample(shadow, baseUv, vec2(u1, v0), compareDepth, texelSize, receiverPla… in CalcPcfShadow() 115 …sum += uw1 * vw1 * GetPcfSample(shadow, baseUv, vec2(u1, v1), compareDepth, texelSize, receiverPla… in CalcPcfShadow() 119 …sum += uw1 * vw2 * GetPcfSample(shadow, baseUv, vec2(u1, v2), compareDepth, texelSize, receiverPla… in CalcPcfShadow() 165 const float uw1 = (1 + 2 * fracS); in CalcPcfShadowMed() local 168 const float u1 = fracS / uw1 + 1; in CalcPcfShadowMed() 179 …sum += uw1 * vw0 * GetPcfSample(shadow, baseUv, vec2(u1, v0), compareDepth, texelSize, receiverPla… in CalcPcfShadowMed() 182 …sum += uw1 * vw1 * GetPcfSample(shadow, baseUv, vec2(u1, v1), compareDepth, texelSize, receiverPla… in CalcPcfShadowMed()
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