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Searched refs:validRenderDataStore (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_post_process_controller.cpp116 const bool validRenderDataStore = dataStoreScene && dataStoreCamera; in InitNode() local
117 if (validRenderDataStore) { in InitNode()
148 const bool validRenderDataStore = dataStoreScene && dataStoreCamera; in PreExecuteFrame() local
149 if (validRenderDataStore) { in PreExecuteFrame()
H A Drender_node_default_material_deferred_shading.cpp150 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in ExecuteFrame() local
151 if (validRenderDataStore) { in ExecuteFrame()
163 if (validRenderDataStore) { in ExecuteFrame()
H A Drender_node_default_depth_render_slot.cpp131 const bool validRenderDataStore = dataStoreScene && dataStoreMaterial && dataStoreCamera; in ExecuteFrame() local
132 if (validRenderDataStore) { in ExecuteFrame()
140 if (validRenderDataStore) { in ExecuteFrame()
H A Drender_node_camera_cubemap.cpp190 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in PreExecuteFrame() local
191 if (validRenderDataStore) { in PreExecuteFrame()
H A Drender_node_camera_single_post_process.cpp254 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in PreExecuteFrame() local
255 if (validRenderDataStore) { in PreExecuteFrame()
H A Drender_node_default_material_render_slot.cpp250 …const bool validRenderDataStore = dataStoreScene && dataStoreMaterial && dataStoreCamera && dataSt… in ExecuteFrame() local
251 if (validRenderDataStore) { in ExecuteFrame()
259 if (validRenderDataStore) { in ExecuteFrame()