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Searched refs:vaoId_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/multimedia/image_effect/frameworks/native/render_environment/core/
H A Drender_mesh.cpp36 if (vaoId_) { in ~RenderMesh()
37 glDeleteVertexArrays(1, &vaoId_); in ~RenderMesh()
46 if (vaoId_ == 0) { in Bind()
47 glGenVertexArrays(1, &vaoId_); in Bind()
48 glBindVertexArray(vaoId_); in Bind()
68 glBindVertexArray(vaoId_); in Bind()
H A Drender_mesh.h38 GLuint vaoId_ = 0; variable