Searched refs:vectorX (Results 1 – 1 of 1) sorted by relevance
109 float vectorX = end.GetX() - start.GetX(); in CalculateCenterPoint() local112 vectorX = -vectorX; in CalculateCenterPoint()115 float vectorLen = std::sqrt(vectorX * vectorX + vectorY * vectorY); in CalculateCenterPoint()116 float unitVectorX = NearZero(vectorLen) ? 0.0f : vectorX / vectorLen; in CalculateCenterPoint()