Searched refs:vertexBufferCount (Results 1 – 11 of 11) sorted by relevance
47 uint32_t vertexBufferCount { 0 };
279 uint32_t vertexBufferCount { 0 };
232 if (currSubmesh.vertexBufferCount > 0) { in RenderSubmeshes()234 for (uint32_t vbIdx = 0; vbIdx < currSubmesh.vertexBufferCount; ++vbIdx) { in RenderSubmeshes()237 cmdList.BindVertexBuffers({ vbs, currSubmesh.vertexBufferCount }); in RenderSubmeshes()
369 if (currSubmesh.vertexBufferCount > 0) { in RenderSubmeshes()371 for (uint32_t vbIdx = 0; vbIdx < currSubmesh.vertexBufferCount; ++vbIdx) { in RenderSubmeshes()374 cmdList.BindVertexBuffers({ vbs, currSubmesh.vertexBufferCount }); in RenderSubmeshes()
393 if (currSubmesh.vertexBufferCount > 0) { in RenderSubmeshes()395 for (uint32_t vbIdx = 0; vbIdx < currSubmesh.vertexBufferCount; ++vbIdx) { in RenderSubmeshes()398 cmdList.BindVertexBuffers({ vbs, currSubmesh.vertexBufferCount }); in RenderSubmeshes()
75 submesh.vertexBufferCount = 3U; // 3: count of vertex buffer in AddMorphSubmesh()
812 renderSubmesh.vertexBufferCount = in SetupSubmeshBuffers()
1454 PLUGIN_ASSERT(renderCmd.vertexBufferCount > 0); in RenderCommand()1455 PLUGIN_ASSERT(renderCmd.vertexBufferCount <= PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT); in RenderCommand()1457 const uint32_t vertexBufferCount = renderCmd.vertexBufferCount; in RenderCommand() local1463 for (size_t idx = 0; idx < vertexBufferCount; ++idx) { in RenderCommand()1481 vertexBufferCount, // bindingCount in RenderCommand()
788 const uint32_t vertexBufferCount = in BindVertexBuffers() local790 data->vertexBufferCount = vertexBufferCount; in BindVertexBuffers()792 for (size_t idx = 0; idx < vertexBufferCount; ++idx) { in BindVertexBuffers()
322 uint32_t vertexBufferCount { 0 };
1638 PLUGIN_ASSERT(renderCmd.vertexBufferCount > 0); in RenderCommandBindVertexBuffers()1639 PLUGIN_ASSERT(renderCmd.vertexBufferCount <= PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT); in RenderCommandBindVertexBuffers()1643 vertexAttribBinds_ = renderCmd.vertexBufferCount; in RenderCommandBindVertexBuffers()1644 for (size_t i = 0; i < renderCmd.vertexBufferCount; i++) { in RenderCommandBindVertexBuffers()