Searched refs:vibrateTime (Results 1 – 1 of 1) sorted by relevance
298 int32_t vibrateTime = 0; // record the pattern time which has been played in StartVibrateForSoundPool() local300 …int32_t patternTime = vibratorPkg_->patterns[i].time - vibrateTime; // calculate the time of singl… in StartVibrateForSoundPool()301 vibrateTime = vibratorPkg_->patterns[i].time; in StartVibrateForSoundPool()322 int32_t vibrateTime = 0; // record the pattern time which has been played in RunVibrationPatterns() local324 …int32_t patternTime = vibratorPkg_->patterns[i].time - vibrateTime; // calculate the time of singl… in RunVibrationPatterns()325 vibrateTime = vibratorPkg_->patterns[i].time; in RunVibrationPatterns()388 int32_t vibrateTime = 0; // record the pattern time which has been played in StartVibrateForAVPlayer() local391 …int32_t patternTime = vibratorPkg_->patterns[i].time - vibrateTime; // calculate the time of singl… in StartVibrateForAVPlayer()408 … vibrateTime = audioHapticPlayer_.GetAudioCurrentTime() - PLAYER_BUFFER_TIME + GetDelayTime(); in StartVibrateForAVPlayer()410 …while (nextVibratorTime - vibrateTime > MIN_WAITING_TIME_FOR_VIBRATOR && count < MAX_WAITING_LOOP_… in StartVibrateForAVPlayer()[all …]