Searched refs:vidw (Results 1 – 1 of 1) sorted by relevance
82 …Manager& shaderMgr, const RenderHandle shaderHandle, const VertexInputDeclarationDataWrapper& vidw) in validateSSO() argument88 const bool vidHasBindings = (vidw.bindingDescriptions.size() > 0); in validateSSO()93 static_cast<uint32_t>(vidw.bindingDescriptions.size()), in validateSSO()288 VertexInputDeclarationDataWrapper vidw { in GetGraphicsPsoHandleImpl() local295 validateSSO(shaderMgr_, shader, vidw); in GetGraphicsPsoHandleImpl()305 psoCreationData.vertexInputDeclaration = move(vidw); in GetGraphicsPsoHandleImpl()