Searched refs:vignetteFactor (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/ |
H A D | render_post_process_blocks.h | 50 in uint postProcessFlags, in vec4 vignetteFactor, in vec2 uv, in vec3 inCol, out vec3 outCol) in PostProcessVignetteBlock() argument 55 CORE_RELAXEDP float vignette = uvVal.x * uvVal.y * vignetteFactor.x * 40.0; in PostProcessVignetteBlock() 56 vignette = clamp(pow(vignette, vignetteFactor.y), 0.0, 1.0); in PostProcessVignetteBlock()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/ |
H A D | fullscreen_post_process_tonemap.frag | 78 const vec4 vignetteFactor = uPc.vignette; 79 CORE_RELAXEDP float vignette = uvVal.x * uvVal.y * vignetteFactor.x * 40.0; 80 vignette = clamp(pow(vignette, vignetteFactor.y), 0.0, 1.0);
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