Home
last modified time | relevance | path

Searched refs:vignetteFactor (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_post_process_blocks.h50 in uint postProcessFlags, in vec4 vignetteFactor, in vec2 uv, in vec3 inCol, out vec3 outCol) in PostProcessVignetteBlock() argument
55 CORE_RELAXEDP float vignette = uvVal.x * uvVal.y * vignetteFactor.x * 40.0; in PostProcessVignetteBlock()
56 vignette = clamp(pow(vignette, vignetteFactor.y), 0.0, 1.0); in PostProcessVignetteBlock()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/
H A Dfullscreen_post_process_tonemap.frag78 const vec4 vignetteFactor = uPc.vignette;
79 CORE_RELAXEDP float vignette = uvVal.x * uvVal.y * vignetteFactor.x * 40.0;
80 vignette = clamp(pow(vignette, vignetteFactor.y), 0.0, 1.0);