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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_shadowing_common.h101 const float vw1 = 7.0; in CalcPcfShadow() local
105 const float v1 = (3.0 + fracT) / vw1; in CalcPcfShadow()
114 …sum += uw0 * vw1 * GetPcfSample(shadow, baseUv, vec2(u0, v1), compareDepth, texelSize, receiverPla… in CalcPcfShadow()
115 …sum += uw1 * vw1 * GetPcfSample(shadow, baseUv, vec2(u1, v1), compareDepth, texelSize, receiverPla… in CalcPcfShadow()
116 …sum += uw2 * vw1 * GetPcfSample(shadow, baseUv, vec2(u2, v1), compareDepth, texelSize, receiverPla… in CalcPcfShadow()
171 const float vw1 = (1 + 2 * fracT); in CalcPcfShadowMed() local
174 float v1 = fracT / vw1 + 1; in CalcPcfShadowMed()
181 …sum += uw0 * vw1 * GetPcfSample(shadow, baseUv, vec2(u0, v1), compareDepth, texelSize, receiverPla… in CalcPcfShadowMed()
182 …sum += uw1 * vw1 * GetPcfSample(shadow, baseUv, vec2(u1, v1), compareDepth, texelSize, receiverPla… in CalcPcfShadowMed()