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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_shadowing_common.h102 const float vw2 = 1.0 + 3.0 * fracT; in CalcPcfShadow() local
106 const float v2 = fracT / vw2 + 2.0; in CalcPcfShadow()
118 …sum += uw0 * vw2 * GetPcfSample(shadow, baseUv, vec2(u0, v2), compareDepth, texelSize, receiverPla… in CalcPcfShadow()
119 …sum += uw1 * vw2 * GetPcfSample(shadow, baseUv, vec2(u1, v2), compareDepth, texelSize, receiverPla… in CalcPcfShadow()
120 …sum += uw2 * vw2 * GetPcfSample(shadow, baseUv, vec2(u2, v2), compareDepth, texelSize, receiverPla… in CalcPcfShadow()