Searched refs:webGlShader (Results 1 – 2 of 2) sorted by relevance
362 WebGLShader* webGlShader = nullptr; in CreateShader() local364 if (!webGlShader) { in CreateShader()368 webGlShader->SetShaderId(shaderId); in CreateShader()375 webGlShader->SetShaderType(type); in CreateShader()387 if (webGlShader == nullptr) { in AttachShader()411 if (webGlShader == nullptr) { in DetachShader()430 if (webGlShader == nullptr) { in CompileShader()443 if (webGlShader == nullptr) { in ShaderSource()455 webGlShader->SetShaderRes(source); in ShaderSource()634 if (webGlShader == nullptr) { in DeleteShader()[all …]
2760 WebGLShader* webGlShader = WebGLShader::GetObjectInstance(env, funcArg[NARG_POS::FIRST]); in GetShaderInfoLog() local2761 if (webGlShader == nullptr) { in GetShaderInfoLog()2764 GLuint shaderId = webGlShader->GetShaderId(); in GetShaderInfoLog()2824 WebGLShader* webGlShader = WebGLShader::GetObjectInstance(env, funcArg[NARG_POS::FIRST]); in GetShaderSource() local2825 if (webGlShader == nullptr) { in GetShaderSource()2828 uint32_t shaderId = webGlShader->GetShaderId(); in GetShaderSource()2830 return NVal::CreateUTF8String(env, webGlShader->GetShaderRes()).val_; in GetShaderSource()