Searched refs:windowEventChannel (Results 1 – 3 of 3) sorted by relevance
133 ASSERT_NE(nullptr, windowEventChannel);138 windowEventChannel->SetIsUIExtension(true);140 res = windowEventChannel->TransferPointerEvent(pointerEvent);147 windowEventChannel->SetIsUIExtension(false);160 windowEventChannel->sessionStage_ = nullptr;180 ASSERT_NE(nullptr, windowEventChannel);181 windowEventChannel->sessionStage_ = nullptr;282 ASSERT_NE(nullptr, windowEventChannel);283 windowEventChannel->sessionStage_ = nullptr;301 ASSERT_NE(windowEventChannel, nullptr);[all …]
480 auto windowEventChannel = new (std::nothrow) WindowEventChannel(iSessionStage); in Connect() local481 if (windowEventChannel && property_) { in Connect()482 …windowEventChannel->SetIsUIExtension(property_->GetWindowType() == WindowType::WINDOW_TYPE_UI_EXTE… in Connect()483 windowEventChannel->SetUIExtensionUsage(property_->GetUIExtensionUsage()); in Connect()485 sptr<IWindowEventChannel> iWindowEventChannel(windowEventChannel); in Connect()
516 auto windowEventChannel = new (std::nothrow) WindowEventChannel(iSessionStage); in RecoverAndReconnectSceneSession() local517 if (windowEventChannel == nullptr) { in RecoverAndReconnectSceneSession()520 sptr<IWindowEventChannel> iWindowEventChannel(windowEventChannel); in RecoverAndReconnectSceneSession()