Searched refs:windowScenePattern (Results 1 – 3 of 3) sorted by relevance
80 auto windowScenePattern = windowSceneFrameNode->GetPattern<SystemWindowScene>(); in GetCurSession() local81 if (windowScenePattern == nullptr) { in GetCurSession()86 return windowScenePattern->GetSession(); in GetCurSession()124 auto windowScenePattern = windowSceneNode->GetPattern<SystemWindowScene>(); in GetWindowIdForWindowScene() local125 CHECK_NULL_RETURN(windowScenePattern, windowId); in GetWindowIdForWindowScene()127 auto window2patternSession = windowScenePattern->GetSession(); in GetWindowIdForWindowScene()
101 void RegisterWindowSceneVisibleChangeCallback(const RefPtr<Pattern>& windowScenePattern);
481 const RefPtr<Pattern>& windowScenePattern) in RegisterWindowSceneVisibleChangeCallback() argument483 auto systemWindowScene = AceType::DynamicCast<SystemWindowScene>(windowScenePattern); in RegisterWindowSceneVisibleChangeCallback()