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Searched refs:windowScenePattern (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/window_scene/helper/
H A Dwindow_scene_helper.cpp80 auto windowScenePattern = windowSceneFrameNode->GetPattern<SystemWindowScene>(); in GetCurSession() local
81 if (windowScenePattern == nullptr) { in GetCurSession()
86 return windowScenePattern->GetSession(); in GetCurSession()
124 auto windowScenePattern = windowSceneNode->GetPattern<SystemWindowScene>(); in GetWindowIdForWindowScene() local
125 CHECK_NULL_RETURN(windowScenePattern, windowId); in GetWindowIdForWindowScene()
127 auto window2patternSession = windowScenePattern->GetSession(); in GetWindowIdForWindowScene()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/ui_extension/
H A Dui_extension_pattern.h101 void RegisterWindowSceneVisibleChangeCallback(const RefPtr<Pattern>& windowScenePattern);
H A Dui_extension_pattern.cpp481 const RefPtr<Pattern>& windowScenePattern) in RegisterWindowSceneVisibleChangeCallback() argument
483 auto systemWindowScene = AceType::DynamicCast<SystemWindowScene>(windowScenePattern); in RegisterWindowSceneVisibleChangeCallback()