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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp1343 … if (auto worldMatrixHandle = worldMatrixManager_.Write(row->components[WORLD_INDEX])) { in UpdateTransformations() local
1344 worldMatrixHandle->matrix = pm; in UpdateTransformations()