Searched refs:worldView (Results 1 – 1 of 1) sorted by relevance
67 …const vec3 worldView = mat3(uEnvironmentData.envRotation) * normalize(farPlane.xyz - nearPlane.xyz… in InplaceEnvironmentBlock() local70 color.rgb = unpackEnvMap(textureLod(cubeMap, worldView, lodLevel)); in InplaceEnvironmentBlock()72 …const vec2 texCoord = vec2(atan(worldView.z, worldView.x) + CORE3D_DEFAULT_ENV_PI, acos(worldView.… in InplaceEnvironmentBlock()