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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_env_common.h67 …const vec3 worldView = mat3(uEnvironmentData.envRotation) * normalize(farPlane.xyz - nearPlane.xyz… in InplaceEnvironmentBlock() local
70 color.rgb = unpackEnvMap(textureLod(cubeMap, worldView, lodLevel)); in InplaceEnvironmentBlock()
72 …const vec2 texCoord = vec2(atan(worldView.z, worldView.x) + CORE3D_DEFAULT_ENV_PI, acos(worldView.… in InplaceEnvironmentBlock()