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Searched defs:NoL (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_brdf_common.h59 float vAshikhmin(float NoV, float NoL) in vAshikhmin()
128 float vGGXWithCombinedDenominator(float alpha2, float NoV, float NoL) in vGGXWithCombinedDenominator()
143 …float at, float ab, float NoL, float NoV, float ToL, float ToV, float BoL, float BoV, float anisot… in vGGXAnisotropic()
151 vec3 microfacedSpecularBrdf(vec3 f0, float alpha2, float NoL, float NoV, float NoH, float VoH) in microfacedSpecularBrdf()
161 float f0, float alpha2, float NoL, float NoH, float VoH, float clearcoat, out float fcc) in microfacedSpecularBrdfClearcoat()
171 vec3 microfacedSpecularBrdfAnisotropic(vec3 f0, float alpha, float NoL, float NoV, float NoH, float… in microfacedSpecularBrdfAnisotropic()
H A D3d_dm_lighting_common.h347 const float NoL = clamp(dot(sd.N, L), 0.0, 1.0); in CalculateLighting() local
376 const float NoL = clamp(dot(sd.N, L), 0.0, 1.0); in CalculateLighting() local
417 const float NoL = clamp(dot(sd.N, L), 0.0, 1.0); in CalculateLighting() local
439 const float NoL = clamp(dot(sd.N, L), 0.0, 1.0); in CalculateLighting() local
468 const float NoL = clamp(dot(sd.N, L), 0.0, 1.0); in CalculateLighting() local
508 const float NoL = clamp(dot(sd.N, L), 0.0, 1.0); in CalculateLighting() local
583 const float NoL = clamp(dot(sd.N, L), 0.0, 1.0); in CalculateLighting() local
613 const float NoL = clamp(dot(sd.N, L), 0.0, 1.0); in CalculateLighting() local
653 const float NoL = clamp(dot(sd.N, L), 0.0, 1.0); in CalculateLighting() local
707 const float NoL = clamp(dot(sd.N, L), 0.0, 1.0); in CalculateLighting() local
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H A D3d_dm_shadowing_common.h58 …sampler2DShadow shadow, vec4 inShadowCoord, float NoL, vec4 shadowFactor, vec4 atlasSizeInvSize, u… in CalcPcfShadow()
130 …sampler2DShadow shadow, vec4 inShadowCoord, float NoL, vec4 shadowFactor, vec4 atlasSizeInvSize, u… in CalcPcfShadowMed()
224 …sampler2D shadow, vec4 inShadowCoord, float NoL, vec4 shadowFactors, vec4 atlasSizeInvSize, uvec2 … in CalcVsmShadow()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h29 vec3 CalculateLightInplace(uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingD… in CalculateLightInplace()
97 const float NoL = clamp(dot(sd.N, L), 0.0, 1.0); in CalculateLightingInplace() local
130 const float NoL = clamp(dot(sd.N, L), 0.0, 1.0); in CalculateLightingInplace() local
177 const float NoL = clamp(dot(sd.N, L), 0.0, 1.0); in CalculateLightingInplace() local