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Searched defs:currLightIdx (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h29 vec3 CalculateLightInplace(uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingD… in CalculateLightInplace()
74 bool CheckLightLayerMask(uint currLightIdx, uvec2 layers) { in CheckLightLayerMask()
90 const uint currLightIdx = directionalLightBeginIndex + lightIdx; in CalculateLightingInplace() local
121 const uint currLightIdx = spotLightLightBeginIndex + spotIdx; in CalculateLightingInplace() local
165 const uint currLightIdx = pointLightBeginIndex + pointIdx; in CalculateLightingInplace() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h345 const uint currLightIdx = directionalLightBeginIndex + lightIdx; in CalculateLighting() local
371 const uint currLightIdx = spotLightLightBeginIndex + spotIdx; in CalculateLighting() local
412 const uint currLightIdx = pointLightBeginIndex + pointIdx; in CalculateLighting() local
437 const uint currLightIdx = directionalLightBeginIndex + lightIdx; in CalculateLighting() local
463 const uint currLightIdx = spotLightLightBeginIndex + spotIdx; in CalculateLighting() local
503 const uint currLightIdx = pointLightBeginIndex + pointIdx; in CalculateLighting() local
581 const uint currLightIdx = directionalLightBeginIndex + lightIdx; in CalculateLighting() local
608 const uint currLightIdx = spotLightLightBeginIndex + spotIdx; in CalculateLighting() local
648 const uint currLightIdx = pointLightBeginIndex + pointIdx; in CalculateLighting() local
705 const uint currLightIdx = directionalLightBeginIndex + lightIdx; in CalculateLighting() local
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