Searched defs:modelPaintProperty (Results 1 – 3 of 3) sorted by relevance
192 void ModelAdapterWrapper::OnPaint3D(const RefPtr<ModelPaintProperty>& modelPaintProperty) in OnPaint3D()305 const RefPtr<ModelPaintProperty>& modelPaintProperty) in HandleTouchEvent()317 void ModelAdapterWrapper::UpdateScene(const RefPtr<ModelPaintProperty>& modelPaintProperty) in UpdateScene()339 void ModelAdapterWrapper::UpdateEnviroment(const RefPtr<ModelPaintProperty>& modelPaintProperty) in UpdateEnviroment()381 void ModelAdapterWrapper::UpdateCustomRender(const RefPtr<ModelPaintProperty>& modelPaintProperty) in UpdateCustomRender()403 void ModelAdapterWrapper::UpdateShaderPath(const RefPtr<ModelPaintProperty>& modelPaintProperty) in UpdateShaderPath()426 void ModelAdapterWrapper::UpdateImageTexturePaths(const RefPtr<ModelPaintProperty>& modelPaintPrope… in UpdateImageTexturePaths()449 …oid ModelAdapterWrapper::UpdateShaderInputBuffers(const RefPtr<ModelPaintProperty>& modelPaintProp… in UpdateShaderInputBuffers()
166 static std::string TextureImagesToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in TextureImagesToStr()179 static std::string ShaderInputBufferToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in ShaderInputBufferToStr()230 static std::string SceneResourceToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in SceneResourceToStr()240 static std::string SceneEnvironmentToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in SceneEnvironmentToStr()250 static std::string SceneCustomRenderToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in SceneCustomRenderToStr()261 static std::string SceneShaderPathToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in SceneShaderPathToStr()
114 …auto modelPaintProperty = modelViewNG.frameNode_.Upgrade()->GetPaintProperty<ModelPaintProperty>(); variable192 auto modelPaintProperty = frameNode->GetPaintProperty<ModelPaintProperty>(); variable245 auto modelPaintProperty = frameNode->GetPaintProperty<ModelPaintProperty>(); variable309 auto modelPaintProperty = frameNode->GetPaintProperty<ModelPaintProperty>(); variable389 auto modelPaintProperty = frameNode->GetPaintProperty<ModelPaintProperty>(); variable