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Searched defs:renderPass (Results 1 – 25 of 29) sorted by relevance

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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp105 void UpdateCustomCameraTargets(const RenderCamera& camera, RenderPass& renderPass) in UpdateCustomCameraTargets()
120 void UpdateCustomCameraLoadStore(const RenderCamera& camera, RenderPass& renderPass) in UpdateCustomCameraLoadStore()
148 void UpdateCameraFlags(const RenderCamera& camera, RenderPass& renderPass) in UpdateCameraFlags()
220 …RenderNodeSceneUtil::UpdateRenderPassFromCamera(const RenderCamera& camera, RenderPass& renderPass) in UpdateRenderPassFromCamera()
232 const RenderCamera& camera, const bool isNamedCamera, RenderPass& renderPass) in UpdateRenderPassFromCustomCamera()
426 …erNodeSceneUtilImpl::UpdateRenderPassFromCamera(const RenderCamera& camera, RenderPass& renderPass) in UpdateRenderPassFromCamera()
432 const RenderCamera& camera, const bool isNamedCamera, RenderPass& renderPass) in UpdateRenderPassFromCustomCamera()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/datastore/
H A Dintf_render_data_store_shader_passes.h50 RenderPassWithHandleReference renderPass; in RENDER_BEGIN_NAMESPACE() member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.cpp320 RenderPass renderPass; in GraphicsBloom() local
346 RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) in RenderDownscaleAndThreshold()
383 void RenderBloom::RenderDownscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandLis… in RenderDownscale()
424 void RenderBloom::RenderUpscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList&… in RenderUpscale()
481 void RenderBloom::RenderCombine(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList&… in RenderCombine()
689 …erNodeContextManager& renderNodeContextMgr, const string_view shader, const RenderPass& renderPass) in CreateAndReflectRenderPso()
704 RenderPass renderPass; in CreateRenderPsos() local
H A Drender_blur.cpp110 RenderPass renderPass; in Execute() local
190 RenderPass renderPass = renderPassBase; in RenderData() local
318 const RenderPass& renderPass; member
351 RenderPass renderPass = renderPassBase; in RenderGaussian() local
H A Drender_node_shader_passes_generic.cpp170 const RenderPass renderPass = ConvertToLowLevelRenderPass(ref.renderPass); in ExecuteFrameGraphics() local
351 const RenderPass& renderPass, const RenderHandle& shader, const PipelineLayout& pipelineLayout) in GetPsoHandleGraphics()
376 bool RenderNodeShaderPassesGeneric::ValidRenderPass(const RenderPassWithHandleReference& renderPass) in ValidRenderPass()
H A Drender_node_back_buffer.h63 RenderNodeGraphInputs::InputRenderPass renderPass; member
H A Drender_node_fullscreen_generic.h59 RenderNodeGraphInputs::InputRenderPass renderPass; member
H A Drender_motion_blur.cpp189 RenderPass renderPass; in Execute() local
244 RenderPass renderPass; in ExecuteTileVelocity() local
H A Drender_copy.cpp106 auto renderPass = CreateRenderPass(gpuResourceMgr, copyInfo_.output.handle); in Execute() local
H A Drender_node_fullscreen_generic.cpp105 const RenderPass renderPass = renderNodeUtil.CreateRenderPass(inputRenderPass_); in ExecuteFrame() local
H A Drender_node_mip_chain_post_process.cpp296 …RenderPass renderPass = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPas… in GetBaseRenderPass() local
327 RenderPass renderPass = GetBaseRenderPass(); in RenderGraphics() local
H A Drender_node_single_post_process.h84 RenderNodeGraphInputs::InputRenderPass renderPass; member
H A Drender_node_mip_chain_post_process.h79 RenderNodeGraphInputs::InputRenderPass renderPass; member
H A Drender_node_single_post_process.cpp288 RenderPass renderPass; in ExecuteSinglePostProcess() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp151 RenderPass renderPass; in ProcessSingleShadow() local
198 RenderPass renderPass = renderPassBase; in RenderData() local
231 …RenderNodeDefaultShadowsBlur::RenderBlur(IRenderCommandList& cmdList, const RenderPass& renderPass, in RenderBlur()
H A Drender_copy_helper.cpp84 auto renderPass = CreateRenderPass(gpuResourceMgr, copyInfo_.output); in Execute() local
H A Drender_node_default_env.h89 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
H A Drender_node_default_depth_render_slot.h109 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
H A Drender_node_camera_single_post_process.h107 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
H A Drender_node_default_material_deferred_shading.h122 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
H A Drender_node_camera_cubemap.cpp225 RenderPass renderPass; in ExecuteSinglePostProcess() local
H A Drender_node_default_material_render_slot.h137 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp511 …const RenderPass renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inO… in ExecuteCombine() local
570 …auto renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.ha… in ExecuteFXAA() local
625 …auto renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.ha… in ExecuteTAA() local
772 …auto renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.ha… in ExecuteDof() local
835 RenderPass renderPass = CreateRenderPass(gpuResourceMgr, inOut.output.handle); in ExecuteBlit() local
H A Drender_node_parser_util.cpp350 RenderNodeGraphInputs::InputRenderPass& renderPass, LoadResult& result) in ParseRenderpass()
479 RenderNodeGraphInputs::InputRenderPass renderPass; in GetInputRenderPass() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_create_functions_vk.cpp404 VkRenderPass renderPass { VK_NULL_HANDLE }; in CreateRenderPassCombined() local
633 VkRenderPass renderPass { VK_NULL_HANDLE }; in CreateRenderPassCombined2() local
699 void RenderPassCreatorVk::DestroyRenderPass(VkDevice device, VkRenderPass renderPass) in DestroyRenderPass()

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