/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 105 void UpdateCustomCameraTargets(const RenderCamera& camera, RenderPass& renderPass) in UpdateCustomCameraTargets() 120 void UpdateCustomCameraLoadStore(const RenderCamera& camera, RenderPass& renderPass) in UpdateCustomCameraLoadStore() 148 void UpdateCameraFlags(const RenderCamera& camera, RenderPass& renderPass) in UpdateCameraFlags() 220 …RenderNodeSceneUtil::UpdateRenderPassFromCamera(const RenderCamera& camera, RenderPass& renderPass) in UpdateRenderPassFromCamera() 232 const RenderCamera& camera, const bool isNamedCamera, RenderPass& renderPass) in UpdateRenderPassFromCustomCamera() 426 …erNodeSceneUtilImpl::UpdateRenderPassFromCamera(const RenderCamera& camera, RenderPass& renderPass) in UpdateRenderPassFromCamera() 432 const RenderCamera& camera, const bool isNamedCamera, RenderPass& renderPass) in UpdateRenderPassFromCustomCamera()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/datastore/ |
H A D | intf_render_data_store_shader_passes.h | 50 RenderPassWithHandleReference renderPass; in RENDER_BEGIN_NAMESPACE() member
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_bloom.cpp | 320 RenderPass renderPass; in GraphicsBloom() local 346 RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) in RenderDownscaleAndThreshold() 383 void RenderBloom::RenderDownscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandLis… in RenderDownscale() 424 void RenderBloom::RenderUpscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList&… in RenderUpscale() 481 void RenderBloom::RenderCombine(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList&… in RenderCombine() 689 …erNodeContextManager& renderNodeContextMgr, const string_view shader, const RenderPass& renderPass) in CreateAndReflectRenderPso() 704 RenderPass renderPass; in CreateRenderPsos() local
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H A D | render_blur.cpp | 110 RenderPass renderPass; in Execute() local 190 RenderPass renderPass = renderPassBase; in RenderData() local 318 const RenderPass& renderPass; member 351 RenderPass renderPass = renderPassBase; in RenderGaussian() local
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H A D | render_node_shader_passes_generic.cpp | 170 const RenderPass renderPass = ConvertToLowLevelRenderPass(ref.renderPass); in ExecuteFrameGraphics() local 351 const RenderPass& renderPass, const RenderHandle& shader, const PipelineLayout& pipelineLayout) in GetPsoHandleGraphics() 376 bool RenderNodeShaderPassesGeneric::ValidRenderPass(const RenderPassWithHandleReference& renderPass) in ValidRenderPass()
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H A D | render_node_back_buffer.h | 63 RenderNodeGraphInputs::InputRenderPass renderPass; member
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H A D | render_node_fullscreen_generic.h | 59 RenderNodeGraphInputs::InputRenderPass renderPass; member
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H A D | render_motion_blur.cpp | 189 RenderPass renderPass; in Execute() local 244 RenderPass renderPass; in ExecuteTileVelocity() local
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H A D | render_copy.cpp | 106 auto renderPass = CreateRenderPass(gpuResourceMgr, copyInfo_.output.handle); in Execute() local
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H A D | render_node_fullscreen_generic.cpp | 105 const RenderPass renderPass = renderNodeUtil.CreateRenderPass(inputRenderPass_); in ExecuteFrame() local
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H A D | render_node_mip_chain_post_process.cpp | 296 …RenderPass renderPass = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPas… in GetBaseRenderPass() local 327 RenderPass renderPass = GetBaseRenderPass(); in RenderGraphics() local
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H A D | render_node_single_post_process.h | 84 RenderNodeGraphInputs::InputRenderPass renderPass; member
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H A D | render_node_mip_chain_post_process.h | 79 RenderNodeGraphInputs::InputRenderPass renderPass; member
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H A D | render_node_single_post_process.cpp | 288 RenderPass renderPass; in ExecuteSinglePostProcess() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadows_blur.cpp | 151 RenderPass renderPass; in ProcessSingleShadow() local 198 RenderPass renderPass = renderPassBase; in RenderData() local 231 …RenderNodeDefaultShadowsBlur::RenderBlur(IRenderCommandList& cmdList, const RenderPass& renderPass, in RenderBlur()
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H A D | render_copy_helper.cpp | 84 auto renderPass = CreateRenderPass(gpuResourceMgr, copyInfo_.output); in Execute() local
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H A D | render_node_default_env.h | 89 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
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H A D | render_node_default_depth_render_slot.h | 109 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
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H A D | render_node_camera_single_post_process.h | 107 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
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H A D | render_node_default_material_deferred_shading.h | 122 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
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H A D | render_node_camera_cubemap.cpp | 225 RenderPass renderPass; in ExecuteSinglePostProcess() local
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H A D | render_node_default_material_render_slot.h | 137 RENDER_NS::RenderNodeGraphInputs::InputRenderPass renderPass; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_post_process_util.cpp | 511 …const RenderPass renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inO… in ExecuteCombine() local 570 …auto renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.ha… in ExecuteFXAA() local 625 …auto renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.ha… in ExecuteTAA() local 772 …auto renderPass = CreateRenderPass(renderNodeContextMgr_->GetGpuResourceManager(), inOut.output.ha… in ExecuteDof() local 835 RenderPass renderPass = CreateRenderPass(gpuResourceMgr, inOut.output.handle); in ExecuteBlit() local
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H A D | render_node_parser_util.cpp | 350 RenderNodeGraphInputs::InputRenderPass& renderPass, LoadResult& result) in ParseRenderpass() 479 RenderNodeGraphInputs::InputRenderPass renderPass; in GetInputRenderPass() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_create_functions_vk.cpp | 404 VkRenderPass renderPass { VK_NULL_HANDLE }; in CreateRenderPassCombined() local 633 VkRenderPass renderPass { VK_NULL_HANDLE }; in CreateRenderPassCombined2() local 699 void RenderPassCreatorVk::DestroyRenderPass(VkDevice device, VkRenderPass renderPass) in DestroyRenderPass()
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