Searched defs:renderText (Results 1 – 12 of 12) sorted by relevance
74 auto renderText = GetRenderText(); in GetTextAlign() local82 auto renderText = GetRenderText(); in GetTextOverflow() local90 auto renderText = GetRenderText(); in GetMaxLines() local98 auto renderText = GetRenderText(); in GetLineHeight() local106 auto renderText = GetRenderText(); in GetTextDecoration() local121 auto renderText = GetRenderText(); in GetBaseLineOffset() local129 auto renderText = GetRenderText(); in GetTextCase() local137 auto renderText = GetRenderText(); in GetTextFontColor() local145 auto renderText = GetRenderText(); in GetTextFontSize() local153 auto renderText = GetRenderText(); in GetTextFontStyle() local[all …]
91 auto renderText = GetRenderText(); in GetTextFontColor() local99 auto renderText = GetRenderText(); in GetTextFontSize() local107 auto renderText = GetRenderText(); in GetTextFontStyle() local115 auto renderText = GetRenderText(); in GetTextFontWeight() local123 auto renderText = GetRenderText(); in GetTextFontFamily() local
112 auto renderText = AceType::DynamicCast<RenderText>(text->GetRenderNode()); in RegisterChangeEndListener() local118 auto renderText = text.Upgrade(); in RegisterChangeEndListener() local165 auto renderText = AceType::DynamicCast<RenderText>(text->GetRenderNode()); in BuildCardCalendar() local
148 void SetCardTitle(const RefPtr<RenderText>& renderText) in SetCardTitle()
91 void TabBarSizeAnimation::ChangeItemProp(const RefPtr<RenderText>& renderText, const ItemAnimationP… in ChangeItemProp()
252 const std::string& text, const TextStyle& textStyle, RefPtr<RenderText>& renderText) in CalculateTextSize()
295 auto renderText = AceType::DynamicCast<RenderText>(text); in GetRenderText() local
396 Size RosenRenderSwitch::CalculateTextSize(const std::string& text, RefPtr<RenderText>& renderText) in CalculateTextSize()
272 auto renderText = AceType::DynamicCast<RenderText>(textComponent->CreateRenderNode()); in CreateRenderButton() local
440 …::shared_ptr<txt::Paragraph> paragraph, const Offset& offset, const RefPtr<RenderText>& renderText) in DrawText()
315 auto renderText = AceType::Claim(this); in OnTouchTestHit() local
399 auto renderText = weakText_.Upgrade(); in UpdateWeakText() local