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Searched defs:shadowCoord (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_shadowing_common.h48 bool ValidShadowRange(const vec3 shadowCoord, float stepSize, float shadowIdx) in ValidShadowRange()
61 const vec3 shadowCoord = inShadowCoord.xyz / inShadowCoord.w; in CalcPcfShadow() local
133 const vec3 shadowCoord = inShadowCoord.xyz / inShadowCoord.w; in CalcPcfShadowMed() local
196 const vec3 shadowCoord = inShadowCoord.xyz / inShadowCoord.w; in CalcPcfShadowSimpleSample() local
227 const vec3 shadowCoord = inShadowCoord.xyz / inShadowCoord.w; in CalcVsmShadow() local
252 const vec3 shadowCoord = inShadowCoord.xyz / inShadowCoord.w; in CalcVsmShadowSimpleSample() local
H A D3d_dm_lighting_common.h353 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting() local
382 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting() local
445 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting() local
474 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting() local
589 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting() local
619 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting() local
713 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting() local
742 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLighting() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h103 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLightingInplace() local
136 const vec4 shadowCoord = GetShadowMatrix(lightFlags.y) * vec4(sd.pos.xyz, 1.0); in CalculateLightingInplace() local