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Searched defs:uniform (Results 1 – 6 of 6) sorted by relevance

/aosp14/frameworks/base/libs/hwui/pipeline/skia/
H A DAnimatedDrawables.h82 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform("in_color"); in draw() local
126 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name); in setUniform() local
133 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name); in setUniform() local
141 SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name); in setUniform2f() local
/aosp14/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DImageShader.java332 ProgramUniform uniform = getProgramUniform(uniformName, true); in setUniformValue() local
361 ProgramUniform uniform = getProgramUniform(uniformName, true); in setUniformValue() local
745 ProgramUniform uniform = new ProgramUniform(mProgram, i); in scanUniforms() local
746 mUniforms.put(uniform.getName(), uniform); in scanUniforms() local
773 private void checkUniformAssignment(ProgramUniform uniform, int values, int components) { in checkUniformAssignment()
/aosp14/frameworks/base/libs/hwui/
H A DTonemapper.cpp60 for (const auto& uniform : uniforms) { in createLinearEffectColorFilter() local
H A DMesh.h85 MeshUniform uniform(std::string_view name) { return {this, fMeshSpec->findUniform(name)}; } in uniform() function
/aosp14/frameworks/base/libs/hwui/jni/
H A Dandroid_graphics_Mesh.cpp106 MeshUniformBuilder::MeshUniform uniform = builder->uniform(uniformName); in nativeUpdateFloatUniforms() local
151 MeshUniformBuilder::MeshUniform uniform = builder->uniform(uniformName); in nativeUpdateIntUniforms() local
H A DShader.cpp326 SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(uniformName); in UpdateFloatUniforms() local
369 SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(uniformName); in UpdateIntUniforms() local