Searched defs:uvs (Results 1 – 3 of 3) sorted by relevance
101 vector<Math::Vec2>& uvs; member109 vector<Math::Vec2>& uvs = geometry.uvs; in GenerateCubeGeometry() local149 vector<Math::Vec2>& uvs = geometry.uvs; in GenerateSphereGeometry() local200 vector<Math::Vec2>& uvs = geometry.uvs; in GenerateConeCap() local239 vector<Math::Vec2>& uvs = geometry.uvs; in GenerateConeGeometry() local311 vector<Math::Vec2>& uvs = geometry.uvs; in GenerateTorusGeometry() local428 const array_view<const Math::Vec2>& uvs, array_view<Math::Vec4> outTangents) in CalculateTangents()531 vector<Math::Vec2> uvs; in GenerateSphereMesh() local567 vector<Math::Vec2> uvs; in GenerateConeMesh() local603 vector<Math::Vec2> uvs; in GenerateTorusMesh() local[all …]
926 …const IMeshBuilder::DataBuffer& normals, const IMeshBuilder::DataBuffer& uvs, uint32_t vertexCount) in GenerateDefaultTangents()
25 BASE_NS::vector<BASE_NS::Math::Vec2> uvs; // optional, will be generated if empty member