Searched refs:TASK_FOCUSED (Results 1 – 2 of 2) sorted by relevance
207 mGameSession.moveToState(GameSession.LifecycleState.TASK_FOCUSED); in moveState_FullLifecycle_ExpectedLifecycleCalls()231 mGameSession.moveToState(GameSession.LifecycleState.TASK_FOCUSED); in moveState_DestroyedWhenFocused_ExpectedLifecycleCalls()246 mGameSession.moveToState(GameSession.LifecycleState.TASK_FOCUSED); in moveState_FocusCycled_ExpectedLifecycleCalls()248 mGameSession.moveToState(GameSession.LifecycleState.TASK_FOCUSED); in moveState_FocusCycled_ExpectedLifecycleCalls()263 mGameSession.moveToState(GameSession.LifecycleState.TASK_FOCUSED); in moveState_MultipleFocusAndUnfocusCalls_ExpectedLifecycleCalls()264 mGameSession.moveToState(GameSession.LifecycleState.TASK_FOCUSED); in moveState_MultipleFocusAndUnfocusCalls_ExpectedLifecycleCalls()278 mGameSession.moveToState(GameSession.LifecycleState.TASK_FOCUSED); in moveState_CreatedAfterFocused_ExpectedLifecycleCalls()310 mGameSession.moveToState(GameSession.LifecycleState.TASK_FOCUSED); in moveState_MultipleFocusCalls_ExpectedLifecycleCalls()311 mGameSession.moveToState(GameSession.LifecycleState.TASK_FOCUSED); in moveState_MultipleFocusCalls_ExpectedLifecycleCalls()312 mGameSession.moveToState(GameSession.LifecycleState.TASK_FOCUSED); in moveState_MultipleFocusCalls_ExpectedLifecycleCalls()[all …]
106 focused ? LifecycleState.TASK_FOCUSED : LifecycleState.TASK_UNFOCUSED));120 TASK_FOCUSED, enumConstant211 if (newLifecycleState == LifecycleState.TASK_FOCUSED) { in moveToState()222 case TASK_FOCUSED: in moveToState()236 if (newLifecycleState == LifecycleState.TASK_FOCUSED) { in moveToState()