Searched refs:Vertex (Results 1 – 2 of 2) sorted by relevance
30 struct Vertex { struct42 static inline void set(Vertex* vertex, float x, float y) { in set() argument47 static inline void set(Vertex* vertex, Vector2 val) { set(vertex, val.x, val.y); } in set() argument49 static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) { in copyWithOffset() argument55 REQUIRE_COMPATIBLE_LAYOUT(Vertex);
199 left = floorf(left + Vertex::GeometryFudgeFactor()); in snapGeometryToPixelBoundaries()200 top = floorf(top + Vertex::GeometryFudgeFactor()); in snapGeometryToPixelBoundaries()201 right = ceilf(right - Vertex::GeometryFudgeFactor()); in snapGeometryToPixelBoundaries()202 bottom = ceilf(bottom - Vertex::GeometryFudgeFactor()); in snapGeometryToPixelBoundaries()208 left = floorf(left + 0.5f - Vertex::GeometryFudgeFactor()); in snapGeometryToPixelBoundaries()209 top = floorf(top + 0.5f - Vertex::GeometryFudgeFactor()); in snapGeometryToPixelBoundaries()210 right = floorf(right + 0.5f + Vertex::GeometryFudgeFactor()); in snapGeometryToPixelBoundaries()211 bottom = floorf(bottom + 0.5f + Vertex::GeometryFudgeFactor()); in snapGeometryToPixelBoundaries()