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Searched refs:currentProgress (Results 1 – 6 of 6) sorted by relevance

/aosp14/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/common/ui/view/
H A DSeekBarWithIconButtonsViewTest.java181 final int currentProgress = mSeekbar.getProgress(); in setProgressStateLabels_getExpectedStateDescriptionOnInitialization() local
184 assertThat(currentProgress).isEqualTo(1); in setProgressStateLabels_getExpectedStateDescriptionOnInitialization()
185 assertThat(stateDescription).isEqualTo(stateLabels[currentProgress]); in setProgressStateLabels_getExpectedStateDescriptionOnInitialization()
195 final int currentProgress = mSeekbar.getProgress(); in setProgressStateLabels_progressChanged_getExpectedStateDescription() local
198 assertThat(currentProgress).isEqualTo(1); in setProgressStateLabels_progressChanged_getExpectedStateDescription()
199 assertThat(stateDescription).isEqualTo(stateLabels[currentProgress]); in setProgressStateLabels_progressChanged_getExpectedStateDescription()
/aosp14/frameworks/base/packages/SystemUI/src/com/android/systemui/haptics/slider/
H A DSeekableSliderEventProducer.kt59 SliderEvent(SliderEventType.STARTED_TRACKING_TOUCH, previousEvent.currentProgress)
65 SliderEvent(SliderEventType.STOPPED_TRACKING_TOUCH, previousEvent.currentProgress)
H A DSliderEvent.kt30 @FloatRange(from = 0.0, to = 1.0) val currentProgress: Float
/aosp14/frameworks/base/packages/DynamicSystemInstallationService/src/com/android/dynsystem/
H A DDynamicSystemInstallationService.java563 long currentProgress = in buildNotification() local
568 progress += (int) currentProgress; in buildNotification()
/aosp14/frameworks/base/core/java/android/widget/
H A DProgressBar.java1585 final float currentProgress = progress; in getPercent() local
1590 final float percent = (currentProgress - minProgress) / diffProgress; in getPercent()
/aosp14/frameworks/base/cmds/bootanimation/
H A DBootAnimation.cpp1570 int currentProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0); in playAnimation() local
1572 (i == (pcount -1)) && currentProgress != 0; in playAnimation()