Searched refs:lowerSpace (Results 1 – 1 of 1) sorted by relevance
294 float lowerSpace = mUdfpsTop - mClockBottom; in getClockY() local296 burnInPreventionOffsetY = (int) (lowerSpace + upperSpace) / 2; in getClockY()300 shift = (lowerSpace - upperSpace) / 2; in getClockY()