Searched refs:mGLThread (Results 1 – 2 of 2) sorted by relevance
229 if (mGLThread != null) { in finalize()361 mGLThread.start(); in setRenderer()517 mGLThread.requestRender(); in requestRender()551 if (mGLThread != null) { in surfaceRedrawNeededAsync()579 mGLThread.onPause(); in onPause()592 mGLThread.onResume(); in onResume()602 mGLThread.queueEvent(r); in queueEvent()624 mGLThread.start(); in onAttachedToWindow()634 if (mGLThread != null) { in onDetachedFromWindow()1903 if (mGLThread != null) { in checkRenderThreadState()[all …]
47 private Thread mGLThread; field in SingleFrameTextureViewTestActivity69 if (mGLThread != null) { in stopGlThread()71 mGLThread.join(); in stopGlThread()72 mGLThread = null; in stopGlThread()80 mGLThread = new Thread() { in onSurfaceTextureAvailable()197 mGLThread.start(); in onSurfaceTextureAvailable()