Searched refs:overShoot (Results 1 – 2 of 2) sorted by relevance
371 val overShoot = topRadius + bottomRadius - height regex372 return topRadius - (overShoot * topRoundness / (topRoundness + bottomRoundness))388 val overShoot = topRadius + bottomRadius - height regex390 (overShoot * bottomRoundness / (topRoundness + bottomRoundness))
130 float overShoot = topRadius + bottomRadius - height; in getClipPath() local133 topRadius -= overShoot * currentTopRoundness in getClipPath()135 bottomRadius -= overShoot * currentBottomRoundness in getClipPath()