Searched refs:overshootAmount (Results 1 – 1 of 1) sorted by relevance
2042 float overshootAmount = 0.0f; in flingToHeight() local2045 overshootAmount = MathUtils.lerp( in flingToHeight()2051 overshootAmount += mOverExpansion / mPanelFlingOvershootAmount; in flingToHeight()2053 ValueAnimator animator = createHeightAnimator(target, overshootAmount); in flingToHeight()2060 target + overshootAmount * mPanelFlingOvershootAmount, vel, in flingToHeight()4135 private ValueAnimator createHeightAnimator(float targetHeight, float overshootAmount) { in createHeightAnimator() argument4140 if (overshootAmount > 0.0f in createHeightAnimator()4145 mPanelFlingOvershootAmount * overshootAmount, in createHeightAnimator()