Searched refs:runtimeEffect (Results 1 – 2 of 2) sorted by relevance
49 auto [runtimeEffect, error] = SkRuntimeEffect::MakeForColorFilter(std::move(shaderString)); in createLinearEffectColorFilter()50 if (!runtimeEffect) { in createLinearEffectColorFilter()54 ColorFilterRuntimeEffectBuilder effectBuilder(std::move(runtimeEffect)); in createLinearEffectColorFilter()
296 long propPaint, long propProgress, long turbulencePhase, int color, long runtimeEffect); in nDrawRipple() argument